I am updating this post so others may learn from it. To enable the preview of materials and textures using V-Ray, you need to select V-Ray (material preview) as a render engine. Choose V-Ray as a rendering engine as shown in the image below. Radeon ProRender also comes with a library of materials to get you started. Go to File > User Preferences > Add-ons and enable Render: V-Ray For Blender 3.0. So I arrived a material that comes a lot closer. Our plug-in fully integrates Radeon ProRender into Blender 2.80 and above for Microsoft Windows, macOS, and Linux, meaning you can use its existing lights, materials, and textures, and it renders your geometry accurately. Here is a stripped version of the scene for anyone here who wants to help:Īny help at all would be greatly appreciated! I'm not exactly sure what I'm doing wrong, but I think the falloff map used in max is part of the solution. Here's the glass shader I'm currently working with:įinally, here's a side by side comparison:Īs you can see, the glass from 3dsmax looks a lot more translucent in the middle. Here are the glass material settings in Max: Here is my progress, rendered in Blender/Cycles: The same render, highlighting the glass that I can't seem to match: Original scene rendered in 3DS Max and VRay: ![]() Since a picture is worth a thousand words, here's where I am at for reference: I'm almost done with the conversion, but I am having trouble with matching the glass shader used in the original. ![]() ![]() I am converting a somewhat simple scene from 3DSMax/VRay to Blender/Cycles.
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